最近在制作flash時(shí)需要制作一個(gè)可以隨意設(shè)定寬度的按鈕組件.為了保證按鈕樣式不變形,一般都會(huì)采用將按鈕分成幾個(gè)mc的方法來(lái)制作.但其實(shí),如果對(duì)按鈕的動(dòng)態(tài)效果要求不多的話,完全可以使用Bitmap類來(lái)制作.下面是將按鈕的一個(gè)狀態(tài)分解開來(lái).一般的思路是做為三個(gè)MC,然后在改變寬度是,動(dòng)態(tài)改變中間mc的寬度就可以了。但是這樣的話,對(duì)于元素的制作就比較麻煩.使用bitmap類可以直接將一張圖片分為三個(gè)MC后生成.在批量使用時(shí),效率提高了不少.
方法:
/** * date : 2007.2.6 * author : Frank * site : http://www.2solo.net/log */ import flash.display.*; import flash.geom.Rectangle; import flash.geom.Point; install_img("mT_over_bmp", 200, 158, 5, bmp_mc); function install_img(image_url, center_width, face_width, bar_left, tar_mc) { //image_url:目標(biāo)圖片路徑 //center_width:整體寬度 //face_width:初始位圖寬度 //bar_left:邊側(cè)mc寬度 //tar_mc:所要加載的容器地址 ///定義原始 var linkageId:String = image_url; var myBD:BitmapData = BitmapData.loadBitmap(linkageId); if (tar_mc == undefined || tar_mc == "") { tar_mc = this; } //bmp_mc.attachBitmap(myBD, this.getNextHighestDepth()); face_width = face_width-2*bar_left; ///新建MC tar_mc.center_mc.removeMovieClip(); tar_mc.left_mc.removeMovieClip(); tar_mc.right_mc.removeMovieClip(); var center_mc:MovieClip = tar_mc.createEmptyMovieClip("center_mc", tar_mc.getNextHighestDepth()); var left_mc:MovieClip = tar_mc.createEmptyMovieClip("left_mc", tar_mc.getNextHighestDepth()); var right_mc:MovieClip = tar_mc.createEmptyMovieClip("right_mc", tar_mc.getNextHighestDepth()); center_mc._x = bar_left; left_mc._x = 0; right_mc._x = center_width-bar_left; ///新建圖片數(shù)據(jù) var myBD_C:BitmapData = new BitmapData(face_width, myBD.height, true, 0x00FF0000); var myBD_L:BitmapData = new BitmapData(bar_left, myBD.height, true, 0x00FF0000); var myBD_R:BitmapData = new BitmapData(bar_left, myBD.height, true, 0x00FF0000); ///拷貝圖片 myBD_C.copyPixels(myBD, new Rectangle(bar_left, 0, face_width, myBD.height), new Point(0, 0)); myBD_L.copyPixels(myBD, new Rectangle(0, 0, bar_left, myBD.height), new Point(0, 0)); myBD_R.copyPixels(myBD, new Rectangle(myBD.width-bar_left, 0, bar_left, myBD.height), new Point(0, 0)); //加載圖片 center_mc.attachBitmap(myBD_C, this.getNextHighestDepth()); left_mc.attachBitmap(myBD_L, this.getNextHighestDepth()); right_mc.attachBitmap(myBD_R, this.getNextHighestDepth()); ///調(diào)整距離 center_mc._width = center_width-2*bar_left; } stop();
本文鏈接:http://m.95time.cn/tech/multimedia/2007/4485.asp
出處:藍(lán)色理想
責(zé)任編輯:藍(lán)色月光
◎進(jìn)入論壇Flash專欄版塊參加討論
|